AI Insights · Timothy · September 2024
Top Slime Games on Android in South America: Q3 2024 Performance
Discover the performance trends of the top 5 slime games on Android in South America during Q3 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, slime games on Android showed varying trends in South America. According to Sensor Tower data, these games experienced notable shifts in downloads, revenue, and active user metrics.
My Talking Slimy: Cat Friends from Pixeland OU saw a significant increase in weekly revenue, peaking at around $6.3K by the end of September. Weekly downloads also showed a remarkable rise, reaching over 38K in early September. Active users increased steadily, peaking at approximately 121K in the second week of September before settling around 101K by the end of the quarter.
Super Slime Simulator: DIY Art by Dramaton experienced a modest revenue trend, with a peak of about $121 in the week of September 23. The app maintained a solid download base, with figures fluctuating between 57K and 93K throughout the quarter. Active users remained consistently high, peaking at 421K in mid-July.
Bruno - My Super Slime Pet, another title by Dramaton, showed a steady download trend, starting strong with over 146K downloads in early July and tapering off to about 115K by the end of September. Revenue remained relatively low, peaking at $108 in mid-August. Active users peaked at over 1.5M in late August.
Super Slime - Black Hole Game from Supercent, Inc. had a varied performance with revenue peaking at $68 in September. Downloads showed an initial decline but rebounded to 48K in the second week of September before falling to 16K by the end of the quarter. Active users peaked at around 213K at the start of the quarter, gradually decreasing to approximately 142K by September's end.
Finally, Slime Games for Teens by Kids Food Games Inc. saw minimal revenue, with a peak of $34 at the start of the quarter. Downloads were inconsistent, with a notable drop in early August. Active users decreased significantly, starting at over 5K in early July and ending the quarter around 3.5K.
For more detailed insights and trends, visit Sensor Tower.